Wednesday, February 22, 2017

Postscript to Thoughts on the Afrika Korps Spoiler

Less than 12 hours after my previous post about the upcoming Afrika Korps book, WWPD posted a spoiler of its companion, Desert Rats. This was one of the three missing pieces of context that I felt made judging AK difficult, with the other two being design notes, so that we could have insight into Battlefront's intended scope for the book, and an understanding of how the roadmap of future releases is likely to play out.

Like AK, Desert Rats is notable for what is missing: Shermans, Deacons, portees, 2pdr anti-tank guns, Priests, and variety in armoured car choices. It too has a dubious inclusion in the form of the 17/25pdr anti-tank gun. My guess is that the Tiger was included in AK because Tiger, and the 17/25pdr then had to be added to try and restore game balance. But once you subtract those anachronisms, in my opinion the two books are actually a very good representation of generic forces from British and German armoured divisions in July 1942.

Seeing what is in Desert Rats, the thinking behind AK, and mid-war in general, has started to become clear. It's now obvious that V4 is a total reboot of the system as Team Yankee WW2, targeted at those who have never played FOW, because with the completion of the V3 lists for the entire war there is now little money in existing customers. The mid-war models will all be sold as platoon boxed sets, and the scope of each list will be set by production capacity and release schedules for those boxes.

In a world where V1 to V3 didn't exist, V4 would be huge. A (presumably) tight set of fast-play rules that (hopefully) look and feel like a WW2 game, nice miniatures conveniently packaged, the promise of expansion into other nations and list types, an arms race between gamers as new units were purchased. But that those earlier versions have been and gone, that experience is exactly what playing FOW was like in its heyday, and the people most likely to be attracted by WW2 gaming in 15mm already have been there, done that, and many of them have drifted away. Since they have multiple armies across multiple eras sitting in boxes, they might try a game or two of V4 out of curiosity, but they won't stick with it because the lack of variety in the initial releases. It will be a couple of years before the system is mature enough to run a native V4 tournament, and by the time the game gets to that point those veteran players may not be able to be enticed back.

So where will the target audience, these new players that V4 is going to attract, come from? You can't accidentally find FOW in New Zealand any more. I believe there are only three brick-and-mortar retailers of FOW left in the country, and the nearest of those is a seven hour drive from my hometown, which just happens to be the capital and third-largest city. Without the product having a ground presence, people will only find out about the game by seeing it played, either at conventions or clubs, and that requires the aforementioned veterans to be playing it. There may be a small amount of growth from second generation players who have access to their dad's old miniatures, who will try it and may end up getting some of their friends interested, but that's it. But in all honesty, I can only see further decline for FOW in New Zealand.

The unknown in all of this is the EW/LW conversion, with the questions being how it plays, how the V3 lists balance out under the new rules, and how long it will be before those eras are remade in mid-war's image? And most importantly, will it be enough to at least keep people playing the game while MW sorts itself out?

2 comments:

  1. Well said Richard. Balanced and honest.

    "It will be a couple of years before the system is mature enough to run a native V4 tournament, and by the time the game gets to that point those veteran players may not be able to be enticed back."

    That is pretty much the same conclusion I came to. I think 15mm World War Two is going to be missing from my painting table for a while which is a shame, but as I've just discovered AB Miniatures the news is not all bad!

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    1. Thanks Bede. With the release of the design notes, my status has now been upgraded from "disappointed" to "intrigued." I'm looking forward to playing and seeing what exactly they've done with it.

      The whole release, though, has been incredibly poorly handled. Releasing advanced copies of the books to WWPD without the accompanying design notes, then not embargoing the spoilers until after the design notes were made public, was a huge mistake. If the WWPD posts had been delayed by another 72 hours, then the discussion would probably have swung more towards "this could be pretty cool" rather than "they've gutted the game." I now believe the truth is closer to the former, but do wonder what damage has been done.

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